![]() Rise of The Runelords Chapter 18: The Taking of Jo. ![]() Chronicles of Darkness Second Edition.Players, Remember, Just Because You CAN Doesn't Me.We'll talk about story stuff another day. So I figured this week I'd dig into it a bit, and share my thoughts on the differences both good and bad.Īnd, of course, since this is Crunch week, I'm talking about the mechanical changes made to the Chronicles of Darkness 2nd Edition. But I finally got my hands on a copy, and gave it a thorough look over. I took a break from the Chronicles of Darkness for a while, especially when I heard they were releasing a new edition. Especially when the LARP rules came into the equation. This made it simple to transition from one sphere to the other, ensuring maximum ease of play if you wanted your werewolves to fight vampires, or your changelings to go toe-to-toe with mages, etc.Ĭall me a sucker, but that standardization of mechanics went a long way toward making me a Chronicles player. ![]() The new world games, which would come to be known as the Chronicles of Darkness to differentiate them, started with a foundation template for all the characters and creatures. They had been made as mechanical islands, and tied together with story ropes, in other words. I found a lot to like, but one thing that kept stopping me from falling in with the old world crowd was that the games were mechanically clunky, and putting the different spheres together often required a lot of crunching and translation. than the newer edition would ever have.Īnd that was how I started down this dark little rabbit hole.Ĭurious about what I'd find, I looked through Vampire: The Masquerade, along with a bunch of the other "old world" games. I enjoyed the game a lot, but it wasn't until we'd finished the first arc of the campaign that one of the other players told me there was an older edition, and that it was jam-packed with more clans, disciplines, lore, etc. My first exposure to it was just before I was allowed to legally drink, which just so happened to be shortly after the release of Vampire: The Requiem. Paradox's CEO quit last week over "differing views on the company's strategy", and this week a survey conducted by the company's two unions alleged a culture of staff mistreatment.īloodhunt is free-to-play from Steam, with a paid battle pass planned during its early access period.While I'm a fairly big fan of the World of Darkness setting, I came to the game a little later than most folks. It's worth noting that, while developed and published by Sharkmob, the Vampire: The Masquerade licence belongs to White Wolf Publishing, who in turn are owned by Paradox. In their post announcing the early access, the developers stuck to that 2021 release date, saying that they're "not planning to keep the game in the Early Access program for more than a few months" while acknowledging the possibility of "unexpected delays". Aiming your abilities feels very imprecise, too, and are equal parts funny and frustrating," she wrote. ![]() "The guns are functional, but all feel very similar to use, and the broad strokes of character animations are in place, but frequently go on the wonk. Noted vamp fan Alice B had her own problems with the game when she got hands on in June. Some players are reporting that the game is unoptimised, some are cross that it doesn't feel like the World Of Darkness they imagine, and some don't like the guns. So far, Bloodhunt has a 'Mixed' score on Steam, though the reasons why are similarly mixed. But instead of hanging around nightclubs, giving twenty-something men cause to write clumsy articles about sexual politics, here the vampires are running up buildings and firing machineguns at each other. Bloodhunt is set in the World Of Darkness universe, which means its vampires are technically the same sort as from beloved singleplayer RPG Vampire: The Masquerade - Bloodlines. ![]()
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